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4 Way Sequential

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[ General Description ] [ Australian Rules ] [ Dive Pool Blocks ] [ Dive Pool Random's ] [ FAI International Rules ]

General Description

    This is a points based event with a time limit. There are two "clocks" or time limits imposed.

     A team of four parachutists exit an aircraft with a cameraperson. The first clock starts when the first person (excluding the cameraperson) leaves the aircraft. The second clock starts either when the first drawn formation is built or after 30 seconds, whichever comes first. The team then has 120 seconds to complete as many pre-drawn formations as possible. If no formation is built within 150 seconds (30 + 120), the team scores zero.

     There are either 4 or 5 points drawn from the dive pool. The team must repeat this sequence of drawn blocks and/or random's as many times as possible within the working time.

     The team with the most points at the end of the competition (usually 8 rounds with one throwaway) is declared the winner.

     Click here for 4 Way Sequential tips and techniques.

 


Competition Rules - Australia

    Working time now starts up to 30 seconds after exit and has been reduced from 150 seconds to 120 seconds. It is expected that the APF will adopt this rule at its next board meeting in May, 2005. Therefore:

The FAI competition rules has been adopted for Australian competitions. See FAI rules below.

    Click here for complete rules & regulations.


Dive Pool - Blocks

Graphics from www.canopy-formation.org


Dive Pool - Random's

Graphics from www.canopy-formation.org


Competition Rules - International (FAI)

    Click here for complete rules & regulations.

Fédération Aéronautique Internationale

INTERNATIONAL PARACHUTE COMMISSION

World Cup In Canopy Formation - Competition Rules - Effective 01 May 2005

2. DEFINITIONS

2.1 Formation: Consists of 3 or more (2 for the 2-way event) jumpers and canopies linked by grips, correct or not.

2.2 Grip: Consists of a hold on the "A" lines or front risers so that a formation is built in accordance with the diagrams.

2.3 Configurations

2.3.1 Stack: The shoulder of the upper jumper must be above the upper surface of the lower canopy. The grip must be on a line attached to the centre cell.

2.3.2 Stair/step: The shoulder of the upper jumper must be above the upper surface of the lower canopy. The grip must be on the outside "A" line of the end cell. The grip must be taken with the inside leg or foot and the torso must be on the outside of the canopy; this may include an additional handgrip if desired.

The above configurations only apply to complete formations.

2.4 Intermediate: The stage between two formations. An intermediate formation must be flown and remain intact with the correct grips.

2.5 Sequence: A series of formations and intermediates.

3. THE EVENTS

3.2 Performance requirement:

3.2.1 4-way sequential event: Each round consists of a repeatable sequence drawn from the dive pool.

5. RULES SPECIFIC TO THE EVENTS

5.1 4-Way Sequential Event:

5.1.1 Exit altitude shall be 2500 m (~8,200 ft) AGL with a working time of 120 seconds.

5.1.2 The draw of the sequences: Each block sequence (6.4.2) or random (6.4.3) will be drawn only once for each competition. All rounds shall consist of four or five scoring formations, whichever number is reached first.

5.1.3 

  • Scoring: The Working Time and Scoring begins with the first 4-way formation whether correct or not, or 30 seconds after exit of the first team member, excluding the team's videographer, whichever is first. Teams will be awarded one point for the first formation and each subsequent formation or formations preceded by an intermediate correctly completed within the working time. Teams will not be awarded points for incorrect formations. There will be no penalty.

  • Omissions: Omission of a formation will stop the scoring at that formation. The next formation to score is the second correctly completed formation following the last omission. Scoring may also continue if the team goes back to correctly complete the omitted formation, incorrect formation or formation prior to the incorrect intermediate requirement. An attempt to complete a formation, although incorrect or incomplete, demonstrated by at least 3 canopies connected with grips, and in the formation required by the drawn sequence, will be judged as an incorrect formation, not as an omission.

5.1.4 Each formation and intermediate requirement must be performed in accordance with the illustrations in the drawn sequence. Where there is no intermediate requirement between formations, there must be complete separation of all canopies. Mirror images are acceptable for complete blocks and random formations. Formations need not be symmetrical. At the end of a sequence there must be complete separation before restarting the sequence as drawn.

6. JUDGING RULES

6.3 Determination of Winners

4-WAY EVENTS:

  • Have the highest number of formations in the completed rounds.

  • If 2 or more teams have an equal number of formations, the first 3 places will be decided by the highest number of points in any completed round for each team.

  • If there is still a tie, the team with the fastest time in those rounds with the highest points wins the tied place.

  • Tied teams placed lower than third remain tied

6.4 Dive pool: Formation diagrams

6.4.2 4-way block sequences: See dive pools in the 4 Way Sequential competition section of this website.

6.4.3 4-way random formations: See dive pools in the 4 Way Sequential competition section of this website.

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Copyright © 2005 OzCRW. Last modified: May 16, 2005