This is a points based event with a time
limit. There are two "clocks" or time limits
imposed. A team of two parachutists exit an
aircraft with a cameraperson. The first clock starts when the first person
(excluding the cameraperson) leaves the aircraft. The second clock starts
either when the first drawn formation is built or after 30 seconds,
whichever comes first.
The team then has 60 seconds to complete as
many pre-drawn formations as possible. If the team does not build a
formation within a total of 90 seconds (30 + 60) from exit, they score
zero points. The team with the most points at the end of the competition
(usually 8 rounds with one throwaway) is declared the winner.
here for 2 Way Sequential tips and techniques.
Competition Rules - Australia
2 Way Sequential
has been added to the competition schedule in the 2005 World Cup. Its aim is to
increase participation rates in the international CRW competitive scene. It is
expected that the APF will adopt this new competition and its rules at its next
board meeting in May, 2005. Therefore:
The FAI competition rules have
been adopted for Australian competitions. See below.
Click here for complete
rules & regulations.
Competition Rules - International (FAI)
Click here for complete
rules & regulations.
INTERNATIONAL PARACHUTE COMMISSION
World Cup In Canopy Formation - Competition Rules
- Effective 01 May 2005
2.1 Formation: Consists of 3 or more (2 for the 2-way event) jumpers
and canopies linked by grips, correct or not.
2.2 Grip: Consists of a hold on the "A" lines or front
risers so that a formation is built in accordance with the diagrams.
2.3.1 Stack: The shoulder of the upper jumper must be above the
upper surface of the lower canopy. The grip must be on a line attached to the
2.3.2 Stair/step: The shoulder of the upper jumper must be above the
upper surface of the lower canopy. The grip must be on the outside
"A" line of the end cell. The grip must be taken with the inside leg
or foot and the torso must be on the outside of the canopy; this may include
an additional handgrip if desired.
3. THE EVENTS
3.2 Performance requirement:
3.2.4 2-way sequential event: Each round consists of a repeatable sequence
drawn from the dive pool.
5. RULES SPECIFIC TO THE EVENTS
5.4 2-Way Sequential Event
5.4.1 Exit altitude shall be 1850 m (~6,000 ft) AGL with a working time of 60
5.4.2 The draw of the sequences: Each round consists of 5 points that have
been drawn from the dive pool of 6 formations. When a formation is drawn, it
will be immediately returned to the dive pool so that it may be drawn again.
Scoring: The working time and scoring begins with the first 2-way
formation whether correct or not, or 30 seconds after exit of the first team
member, excluding the team's videographer, whichever is first. Teams will be
awarded one point for the first formation and each subsequent formation
correctly completed within the working time. Teams will not be awarded points
for incorrect formations. There will be no penalty.
Omissions: Omission of a formation will stop the scoring at that formation.
The next formation to score is the second correctly completed formation
following the last omission. Scoring may also continue if the team goes back to
correctly complete the omitted formation or incorrect formation.
5.4.4. Each formation must be performed in accordance with the illustrations
in the drawn sequence. Jumper position for each random is set by the draw, i.e.
the dark canopy (Blue canopy in the diagrams on this
website) position on the first formation built within a round must remain
in the dark canopy (Blue canopy in the diagrams on this
website) position on all subsequent formations of that round. There
must be complete separation between each formation. No mirror formations are
allowed. All formations shall be performed as shown in the dive pool, as seen
6. JUDGING RULES
6.3 Determination of Winners
Have the highest number of formations in the completed rounds.
If 2 or more teams have an equal number of formations, the first 3 places will
be decided by the highest number of points in any completed round for each team.
If there is still a tie, the team with the fastest time in those rounds with
the highest points wins the tied place.
Tied teams placed lower than third remain tied.
6.4 Dive pool: Formation diagrams
6.4.5 2-way random formations: See
dive pools in the 2 Way Sequential competition section
of this website.