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| [ General Description ] [ Australian Rules ] [ Dive Pool ] [ FAI International Rules ] [ Time & Points Data ]General DescriptionThis is a points based event with a time limit. There are two "clocks" or time limits imposed. A team of four parachutists exit an aircraft with a cameraperson. The first clock starts when the first person (excluding the cameraperson) leaves the aircraft. The team builds a quad formation ( 4 stack / plane). The second clock starts either when the quad is built or after 30 seconds, whichever comes first. The team then has 90 seconds to perform as many rotations as possible. A rotation is when the top person (pilot) leaves the 4 way formation and flies to and rejoins onto the bottom of the formation to rebuild another 4 way formation. One point is derived from the initial build and then each rotation earns a further point. If the team does not build a formation within a total of 120 seconds (30 + 90) from exit, they score zero points. The team with the most points at the end of the competition (usually 8 rounds with one throwaway) is declared the winner. There is no draw for this event as there is only one formation (4 stack/plane) which is repeated throughout the jump. Click here for 4 Way Rotations tips and techniques. Competition Rules - AustraliaThe riser has been included in the plane/stack grip. It is expected that the APF will adopt this rule at its next board meeting in May, 2005. Therefore: The FAI competition rules has been adopted for Australian competitions. See FAI rules below. Click here for complete rules & regulations. Dive Pool
Joke! Get it? Competition Rules - International (FAI)Click here for complete rules & regulations. Fédération Aéronautique InternationaleINTERNATIONAL PARACHUTE COMMISSIONWorld Cup In Canopy Formation - Competition Rules - Effective 01 May 2005 2. DEFINITIONS2.1 Formation: Consists of 3 or more (2 for the 2-way event) jumpers and canopies linked by grips, correct or not. 2.2 Grip: Consists of a hold on the "A" lines or front risers so that a formation is built in accordance with the diagrams. 2.3 Configurations
3. THE EVENTS3.2 Performance requirement:
5. RULES SPECIFIC TO THE EVENTS5.2 4-Way Rotation Event:
6. JUDGING RULES6.3 Determination of Winners 4-WAY EVENTS:
Time and Points DataThe following graph and table show what times are required to achieve a certain number of points on a CRW rotations jump. For comparison, the winning average score at The World Championship is typically around 20. In Australia, the winning average score has typically been around 14 points. The world record is 22 and the Australian record is 17. Some explanations of the data above:
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