


| | Introduction
This section is focused on techniques relating to the four
main
CRW
competition disciplines:
- 4 Way Rotations
- 4 Way Sequential
- 8 Way Speed
- 2 Way Sequential (introduced at world level in 2005 World Cup).
I have decided to split up all the information relating to
the four competitive disciplines of CRW into two areas. These are:
- "What To Do" = RESULT/GOAL/OBJECTIVE. The focus is on where
you are getting to, what the competition rules and
regulations are (i.e the
starting and finishing points).
- "How To Do" = TECHNIQUE/STEPS/JOURNEY. This is where you can
learn details about the steps, techniques,
strategies, and skills required to achieve the objective (i.e. steps from
starting to finishing points). The page you are looking at right now is the
introduction to the "How To Do" section.
If you want to know what happened in the past, go to the history
page. If you want to know the complete regulations regarding participation
in CRW (including safety, training, & competition), go to the regulations
section. If you want to download documents, files, and media not related to
rules & regulations, go to the resources
page.
Following are notes & other ideas relevant to
this section that require further development. Please ignore.
- Competition Techniques
- visualisation
- Psychology
- Training Regime
- Team Goals <–> Personnel
- Compatability
- Team Psychology
- early training & buildup of skill & speed
Fio Book of Zen for 4 Way Rotations
- Squat on top.
- Toggle tension.
- Drag.
- It stops with me. i.e if people are docking with momentum before you, you
MUST dock straight and without momentum. Do not add to the momentum.
- Favour outside.
- Centre line.
- Smooth dock.
- Legs up.
- Right hand reach.
- Fast feet.
- Loud echo.
- Straight legs.
- Early toggles.
- Anticipate leave.
- EXPLODE.
Fio Rotations Outline
EQUIPMENT
- Equal wing loading on initial set-up and a daily basis.
- Test equipment compatability at the start of each training camp and adjust
immediately.
- Balanced brake settings.
- Riser grips dialled in.
- Pilot chute with heaps of drag (not clapped out).
- Gloves.
- Sleeves (arms).
- Shoes without tongue.
- Long pants.
- Hook knife or two.
- Altimeter.
- Whistle.
- Tertiary.
- Weights.
ON TOP - PILOT
- Squat on top (sit on canopy with feet ready to leave).
- Maintain positive toggle input/tension (control).
- Pick heading and hold it.
- when going to pilot, make sure you don't head towards the rotator. This
both when going up (give the rotator space to leave), AND regarding heading
(give rotator room down the stack without crowding him). Note that the
Russian deliberately change heading to the right a little (they rotate to
the left) to give the rotator room and to cut down on the distance that he
has to travel.
-
LEAVE
- Feel the leave.
- Kick feet out.
- Right toggle hard and fast.
- Left toggle hard and fast.
- Left riser hard and fast.
- Right riser hard and fast.
- Body kick.
- Shortest / smoothest line.
- To raise the centre of gravity and to minimise the affect the body has on
the formation, raise the legs during the rotation and the dock.
- if body and canopy slide away, don't toggle as deeply, but still do it at
the same speed.
- if you are too flat on the rotation, you probably didn't give enough depth
in your toggle deflection.
- Fast and deep toggle deflections. Not slow and definitely not alternate
inputs (one day - let up - the other down - let up -> this leads to
pendulum which is no good).
- too slow off the top, need to toggle hard and fast and get onto the risers
as quickly as possible.
- smooth movement on the top gives the wing better performance - we don't
necessarily wan this????? We want to stay close, bring on but not induce a
stall - therefore sink quicker and get to the bottom quicker.
- push toggles forward when inputting the toggle leave as it is a shorter
distance to the risers.
DOCK
- To raise the centre of gravity and to minimise the affect the body has on
the formation, raise the legs during the rotation and the dock.
- Line dock - straight in (slider and then canopy). Do not dock from below.
- Whistle on or near first legal grip.
- Square up.
- Feet up (momentum / pendulum).
- Stow toggles (not always possible).
- <= 45 degree approach (if greater, it is probably due to too much
toggle input).
- consistent docks so that catcher has the same picture all the time.
- centre cell run on brake line and turn it in. Not too much force on the
brake line as you will induce a turn/stall in the canopy/person you are
docking on.
- NO MOMENTUM.
- dock straight onto the centre cell, not swinging docks.
- up momentum docks take pressure off lines of the canopy above and it loses
aerodynamic control. This creates problems for the pilot of the formation
and the person moving up the lines.
CATCH
- Right hand.
- Right foot.
- Left hand.
- Left foot.
- Lock in FAST.
- Sort out crap FAST.
- Hands on toggles before whistle for person leaving above you.
- Hand out - gives rotator a bigger target to aim at, allows judges to see
the catch sooner, and reduces the distance he has to travel.
- Fast feet - catch with them. Have feet and hands in the lines as soon as
possible.
- Make the judges think you have caught someone if the key is being given.
- Catch down and not up of possible.
- Remain balanced in the harness.
SPRING MAN
- Slight toggle input (enough to slide up evenly and not to fast or slow).
- Maintain heading (pick heading and stick to it).
- Prepare to leave.
LANDINGS
- don't get injured.
- generate maximum speed.
- let front risers up slowly, plane out of the high speed dive, and flare.
Do not go from front riser dive to instant release and flare as you are more
likely to induce a stall. This is an induced "accelerated stall".
TEAM DYNAMICS
ENERGY
- Create, chant, focus, look, whatever.
- if tired, psyche yourself up before / during the jump.
-
HARMONY
- With guy before.
- With guy after.
- With opposite number (1 to 3 and 2 to 4 in formation).
- Best advice.
- Ask for advice.
- The way I saw it.
- Explode.
- Quick, not fast.
- Develop a training system (daily routine, yearly schedule + goals).
- Team rules during training & comps.
- Team rules away from training.
- Set of guidelines.
- Follow system through comp.
- Team meetings.
- Set up partners in a good way.
TEAM OBJECTIVES
- Perform better than before.
- X maximum points.
- Y average points.
- z minimum points.
- rotation times = ?.
- dock quality. = ?
- Smooth, no momentum docks.
- Clean Catching & quick to toggles.
- Never bust a quad (build over 3o seconds).
- stack discipline = ?
- hand speed for toggles & ESPECIALLY INSIDE RISER
- agree to training regime and jump numbers.
- routine throughout training and comps.
- don't sacrifice the effort (by stupid injuries).
Charting ideas:
- moving average of;
- Base - Pin
- 3
- 4
- Quad
- points without busts
- judged points
- rotation times
- rotation times with momentum factor
- absolute points, times, etc
- points lost
- percentage good docks (no momentum)
Debrief
- Quick positive comment on landing.
- Pack & think of jump.
- Debrief with video.
- Focus on yourself and how you can improve.
- Ask for help from others.
VIDEO
- don't move around too much.
- keep formation in frame.
- ensure the leave and the dock are both visible.
- ensure that the line/riser catch is visible prior to next leave.
- team should help cameraperson out by consistent formations and rotations.
- use different angles for a different perspective on what individuals are
doing (i.e side on to see how far back people are leaving, move closer and
make an objective that all rotators must stay in frame, etc)
- cameraperson MUST show each team member exiting.
REDUCING TIMES IN ROTATIONS IS ACHIEVED BY
- reducing the distance in each step of the jump
- on leave, don't go too high
- on rotation don't go to far out, back or low
- in formation squat and be as close as possible to risers (reduce
length of stack
- reduce distance from maximum toggle input to riser grab (especially on
inside when initiating the leave
- reducing times at each stage
- reduce the time delay between a person docking on the bottom and the
top guy leaving (call early to allow for this).
- using the drag technique that you can start leaving well before the
dock but because you still have your feet in the lines you don't get
busted. Ensure that the event judges are aware of this technique if
being used.
- keep formation close to rotator by
- keeping formation compressed
- applying some brakes when at pilot
- preceeding dock should be clean / no momentum
TIMING THE JUMPS
- Use traditional competition timing techniques. OR
- Time build as follows:
- Start clock as soon as first person leaves.
- Measure Base - Pin.
- Measure 3rd.
- Measure 4th and stop clock.
Record these times.
- Time Rotations as follows:
- Start clock when first person leaves.
- Measure "lap time" as the next person leaves, and so on.
This measurement technique has the following characteristics:
- it DOES NOT include the time delay between fourth docking and the pilot
leaving to commence the first rotation.
- a team in training often waits for the formation to settle prior to
commencement of the next rotation. Hence, this timing technique puts
pressure on the rotator to make a clean dock prior to the next person
exiting. It also puts pressure on both the rotator and catcher to call the
next rotation as early as possible. Hence you can track poor docking
technique and/or poor calling for the next rotation.
- if the pilot is deaf or his response time if too slow, it will affect the
time of the previous rotators rotation.
Exit Positions
- floater - outside, front
- inside
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